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Antipatterns

Objectives

During this activity:

This activity helps the student develop the following skills, values and attitudes: self-learning, proficiency in English, ability to analyze, synthesize and evaluate, and critical thinking.

Activity Description

Individually, each student shall do a class presentation on the following specific software development antipatterns.

Presentation date: Monday, November 14.

NameAntipattern
Felipe Donato Arrazola Gómez The Blob
Ravel Elías Domínguez Medina Continuous Obsolescence
Manuel González Solano Lava Flow
Arturo Ayala Tello Ambiguous Viewpoint
Carmen Montserrat García Galindo Functional Decomposition
Esteban Pérez Mejía Poltergeists
Luis Francisco Reyes Sánchez Boat Anchor
Juan Manuel Román Monterrosa Golden Hammer
Gonzalo Landeros Valerdi Dead End
Román Eslí Villegas López Spaghetti Code
Jorge Fabián Maciel Hernández Input Kludge
Juana Alejandra Baca Gómez Walking through a Minefield
Carlos Meléndez García Cut-And-Paste Programming

Each presentation must meet the following requirements:

Evaluation

Elements that will be taken into account during the evaluation include: knowledge of the topic, clarity of the presentation, quality of support materials, fluency and pronunciation.

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